#855: Ice Age with Chris Page
Episode Date: July 30, 2021I sit down with designer Chris page to talk about the design of Ice Age.
Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
1174 episodes transcribedI sit down with designer Chris page to talk about the design of Ice Age.
In this podcast, I continue to talk about the history of creature tokens in Magic.
I sit down with former R&D member Randy Buehler to talk about the making of Odyssey.
In this podcast, I talk about the history of creature tokens in Magic.
I sit down with former R&D member Kelly Digges to talk about the making of Dominaria.
In this podcast, I talk about the history of the Faerie creature type in Magic.
I sit down with R&D member Mike Turian to talk about the making of Future Sight.
This podcast talks about one of my favorite formats, including its origin, which digs into the early days of the Los Angeles Magic scene....
I sit down with R&D member Ben Hayes to talk about the making of Unstable.
This podcast is part three of a three-part series where I discuss every Planeswalker ever made into a planeswalker card.
I sit down with former R&D member Mark Globus to talk about the making of the original Modern Horizons.
This podcast is part two of a two-part series where I sit down with Michael Ryan to talk about creating the story for Tempest and integrating...
This podcast is part one of a two-part series where I sit down with Michael Ryan to talk about creating the story for Tempest and integrating...
This podcast is part two of a three-part podcast walking through every Planeswalker that's ever gotten a card.
I sit down with Sean Fletcher to talk about the design of Shadowmoor.
This podcast is part one of a three-part podcast walking through every Planeswalker that's ever gotten a card.
I sit down with Creative team member Doug Beyer to talk about the creation of War of the Spark.
This podcast is the final of a three-part series where I discuss the design of every card in Unglued.
I sit down with Dave Humpherys, set design lead for Ikoria: Lair of Behemoths, and talk about the design of the set.
This podcast is part two of a three-part series where I discuss the design of every card in Unglued.